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Glass Lozenge |
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The Glass Lozenge effect creates a lozenge-shaped lens and distorts the portion of the image over which the lens is placed.
Inputs
• Point 1: The location of the starting point of the lozenge.
• Point 2: The location of the ending point of the lozenge.
• Radius: A number that specifies the thickness of the lozenge. The default value is 100. The range is 0 through 1000.
• Refraction: A number that specifies the index of refraction of the material of the glass lozenge. The default value is 1.7. The range is –5.0 through 5.0. The approximate index of refraction values for various materials: glass = 1.52, water = 1.33, air = 1.0, diamond = 2.42, ruby and sapphire = 1.76. The glass lozenge is assumed to be immersed in air. |
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