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Color Cube
The Color Cube effect uses a a three-dimensional color table to transform the source image pixels.

Inputs

• Cube Data: iMaginator calculates the necessary cube data structure from a tiff blend that’s 1 pixel high by 1024 pixels wide. This graphic is called “colormap.tiff” and is included in the iMaginator application wrapper. If you want to experiment with your own color cube data, create a 1 pixel high by 1024 (or 2048 or 4096) pixels wide blend, name it “colormap.tiff”, and place it in your Image Library. The Color Cube effect will use that image in place of the original colormap.tiff.

• Cube Dimension: The edge size of the cubic color table. This value must be both an integer and a power of two.

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